![]() Not every mission is a major part of the grand space opera. Lambert’s character calms the Initiate, explaining that it was all a prank. While camped, another local ambushes them. They complete the task, but heavy snowfall forces them to camp out in a nearby cave for the night. Lambert plays one of the locals, and, after meeting up, the two trek over the tundra, towards the outpost, where they find a frozen-over box they must open. The Initiate was asked to travel to an outpost in a remote tundra-answering the call of locals who’d requested help from the Jedi order. Not all of the missions are on a large scale, and she let me tag along on a story designed for one of the community’s young Initiates. One of the people who runs many of these missions is Matilda Lambert, and her character Wrennin Vae. Extras are given scripts, and those running the mission spend time setting the scene like a theatre stage. A lot goes on behind the scenes-news posts get uploaded to the website informing players of when major missions will happen. They foster this creativity by encouraging players of all ranks to come forward and submit stories, plans, and so on. “It was my goal to empower JEDI to be what it was meant to be, to remove any barrier to the creativity of everyone here willing to RP the path of a Jedi.”Ĭreating these missions is a key part of what JEDI do as a community. “It’s something I’m proud of, of course,” says Crespel. It’s Crespel’s legacy to the JEDI community, and a key part of why the group is so enduring. Those who use it can also change the game’s weather patterns, add custom music, and even perform cinematic touches such as fade to black when a mission ends. With RPMod, JEDI can create entirely new weapons, vehicles and NPCs. The creator of this mod is Fabien Crespel, player of the JEDI character Soh Raun, and he’s been working on it for almost a full decade. To do all of this, JEDI has a custom mod for the game, called RPMod. The Sith Acolytes’ personal stories were written by their individual players, while Mazuelos controlled the overall pacing and some of the direction. Everyone involved was, in essence, collaborating in the creation of this adventure. Thanks to the use of special effects, extra players in the background, and a whole bunch of creativity from everyone involved, it was a far more ‘real’ mission than anything one person could write. ![]() “In order to survive, given they were vastly outnumbered and trapped, and to figure out what had happened, the students had to pretend they were Sith Acolytes and enrolled in Sith school,” says Mazuelos. ![]() The students discovered the archaeologists had been possessed by the spirits of Sith students and teachers, as the dig site was previously a Sith school. They’ve even made their own bespoke tools so that they can create missions, stories, and items. The community has over ten years of roleplaying experience, and a whole unique lore created off the back of the first six Star Wars films. Initially a clan of players who were skilled at Star Wars Jedi Knight II: Jedi Outcast, they transitioned to being a roleplay-focused community when they moved over to the game’s successor. These are invaluable tools for one small community, called JEDI. Jedi Academy is also highly customisable, with populated servers and a bustling mod scene. ![]() Despite that, it’s still fun-a testament to the strength of the combat, and the quality of its realisation of the Star Wars universe. Try it today and you’ll notice that the graphics don’t hold up, the AI is shoddy at best, and the presentation and design are relics of the mid- 2000s. Released back in 2003, Jedi Academy was, by most accounts, a really good game. ![]()
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